Character Creation

= Character Conception and Development (Link) = Creating a character usually starts with a Concept. A combat style, archetype, or pre-existing character, which you’d like to try your own take. Don’t be squeamish about stealing ideas or copy/pasting, because what it's really about is execution, and a strong base can really help out with that.

Races (Link)
Some Games of Gunsword will use races. Gunsword's Races takes elaborates on Energy and how each race has different needs to gain energy as well as the danger of spending too much.

= Character Statistics = Statistics are the physical and mental attributes of a character. Every attribute starts at a base value of a [+0] modifier. Characters start with six attribute increases. Modifiers increase at every even attribute score. Every fourth character level, an attribute increases. An attribute can be increased to a maximum of a +5 modifier.

Start with [6] Modifier Increases.

= Combat Styles/Talents (Link) = Weapons (Link) // Spark/Magic (Link)

Combat style your character’s specialty in combat. Decide if your character will be fighting from a distance or close range, with a gun or with magic. Will your character try to take damage or avoid it completely. Think of how your character will survive in the face of danger. Talent is a secondary ability which can help your character best fulfill different combat roles.

= Skills (Link) = Think about what your character would be good at and see if there is a skill that reflects that feature.

Skill Points per Level (6 + INT X 2)

= Character Leveling = Various stats increase each level according to the Character Leveling Chart.    __NEWSECTIONLINK__